Home/Other Calculators & Tools/Dice Roller

Dice Roller

Free · No sign-up · Cryptographically random, fairness-tested

Roll virtual dice for tabletop RPGs, board games, or any random selection. Supports all standard polyhedral dice: d4, d6, d8, d10, d12, d20, and custom.

d4
d6
d8
d10
d12
🎲d20
💯d100
Roll Settings
Die type
Number of dice
Modifier (+/-)
Drop lowest?
Result
Total
Quick rolls
Roll history will appear here…
⏱️ Last reviewed: 26 July 2026 · Written and reviewed by Mohsin Iqbal under our editorial policy and calculation methodology.
📖 Approx. 10 min read🎲 Fairness-tested🔄 Updated 26 July 2026

On this page

  1. Is It Actually Fair?
  2. Reading Dice Notation
  3. The Dice and What They Are For
  4. Why Two Dice Change Everything
  5. Odds Worth Knowing
  6. 4d6 Drop Lowest
  7. In the Classroom
  8. A Very Old Habit
  9. Common Misconceptions
  10. Frequently Asked Questions
  11. Roll Away

🔑 Key Takeaways

Is It Actually Fair?

Fair question to ask of any online dice roller, and an easy one to dodge. So here are the numbers.

This roller uses crypto.getRandomValues() — the same random source browsers use for encryption keys — rather than the ordinary Math.random(). That is more than dice strictly need, but it costs nothing.

600,000 rolls of a d6

face 1: 99,899   face 4: 99,993
face 2: 100,251  face 5: 99,737
face 3: 100,223  face 6: 99,897

chi-square = 2.03 on 5 degrees of freedom
anything under 11.07 is consistent with a fair die

A d20 test over 200,000 rolls gave 18.51 on 19 degrees of freedom, against a threshold of 30.14. Both pass comfortably. Every face turned up within a quarter of a per cent of where it should.

The one honest caveat. Converting a random 32-bit number into a die face uses a remainder, which introduces a theoretical bias — on a d6, four faces get one extra chance in 715,827,882. That is a relative bias of about 0.0000001%, which no amount of rolling will ever reveal. It is worth mentioning because it exists, and worth ignoring because it does not matter for dice.

A physical die, by contrast, is only as fair as its manufacture. Cheap injection-moulded dice have air bubbles, uneven pips and rounded corners that wear unevenly. Casino dice are made to tight tolerances with flush-filled pips for exactly this reason — and they get retired regularly.

Reading Dice Notation

Every tabletop game uses the same shorthand, and it takes about ten seconds to learn.

3d6+2
3 — how many dice
d6 — how many sides each
+2 — a modifier added to the total
NotationMeansRange
1d20One twenty-sided die1–20
2d6Two six-sided dice added together2–12
3d6+2Three d6, plus two5–20
1d8-1One d8, minus one0–7
4d6 drop lowestRoll four, discard the worst3–18
d100Percentile — usually two d10s1–100

The calculator above handles all of these: pick a die, set how many, add a modifier, and tick drop-lowest if you need it.

The Dice and What They Are For

DieShapeAverage rollTypically used for
d4Tetrahedron2.5Damage from daggers and darts
d6Cube3.5Almost every board game ever made
d8Octahedron4.5Longswords, and many RPG damage rolls
d10Pentagonal trapezohedron5.5Percentile rolls, damage
d12Dodecahedron6.5Greataxes — the least-used die in most RPG sets
d20Icosahedron10.5The one that decides everything in D&D
d100Two d10s50.5Percentage chances
Only five of these are Platonic solids — the d4, d6, d8, d12 and d20 are the only convex shapes with identical faces, which is what makes them provably fair when well made. The d10 is the odd one out: a pentagonal trapezohedron, invented for gaming rather than inherited from geometry, because there simply is no ten-faced Platonic solid to borrow.

Why Two Dice Change Everything

This is the most useful thing on the page for anyone playing board games. One die is flat — every face equally likely. Two dice are not.

TotalWaysChance
21/362.78%
32/365.56%██
43/368.33%███
54/3611.11%████
65/3613.89%█████
76/3616.67%██████
85/3613.89%█████
94/3611.11%████
103/368.33%███
112/365.56%██
121/362.78%

There is only one way to roll a 2 — snake eyes — but six ways to roll a 7. That makes 7 six times more likely than 2 or 12, and it is why the middle of the board is where the action is.

GameWhat the curve does
MonopolyProperties seven squares past Jail are landed on far more than the corners
CatanHexes numbered 6 and 8 are the good ones; 2 and 12 barely produce anything
CrapsThe entire game is built around 7 being the most common result
BackgammonDoubles are rare, which is why hitting one matters so much
Add more dice and the curve gets steeper. With 3d6 the extremes become rarer still — a 3 or an 18 each turn up once in 216 rolls. This is why games wanting drama use a single d20, where a natural 20 is a flat one-in-twenty, while games wanting predictability use several dice added together.

Odds Worth Knowing

The numbers that come up most often at a table, worked out rather than guessed.

QuestionChanceWorking
A 6 on one d616.67%1 in 6
A natural 20 on a d205%1 in 20
A natural 1 on a d205%Exactly as likely as a 20
Snake eyes — a 2 on 2d62.78%1 of 36 combinations
A 7 on 2d616.67%6 of 36 — the most common total
Doubles on 2d616.67%6 of 36
At least one 6 on 2d630.56%11 of 36 — not 33%
Rolling 15 or higher on a d2030%6 of 20
Two natural 20s in a row0.25%1 in 400
An 18 from 4d6 drop lowest1.62%21 of 1,296 combinations
The "at least one 6" row is the one people get wrong. Two dice, each with a 1-in-6 chance, feels like it should be 2 ÷ 6 = 33%. It is not — that would double-count the times both come up 6. The correct approach is to work out the chance of no sixes (5/6 × 5/6 = 69.44%) and subtract from 100, giving 30.56%. The same reasoning applies to any "at least one" question, and it is why the difference grows with more dice.

4d6 Drop Lowest

The classic method for rolling D&D ability scores, and a nice demonstration of how a small rule change shifts the odds.

3d64d6 drop lowest
Average result10.5012.24
Chance of an 180.46%1.62%
Chance of 15 or more9.3%23.1%
Possible range3–183–18

Same range, noticeably kinder distribution. Discarding the worst die of four raises the average by almost two points and more than doubles your chance of a high score — which is exactly why the method exists.

In the Classroom

Dice are one of the better teaching tools in mathematics, and a virtual roller removes the practical obstacles — nothing falls on the floor, and 500 rolls take a moment rather than an afternoon.

A Very Old Habit

Dice are among the oldest game objects humans have. Long before cubes, people threw knucklebones — the ankle bones of sheep and goats, which land on four distinguishable faces and are found at archaeological sites across the ancient world.

PeriodDevelopment
AncientKnucklebones used for games and divination across Mesopotamia, Greece and Rome
Early cubic diceSix-sided dice appear in the Middle East and Asia, some remarkably close to modern shapes
Roman eraDice games widespread and frequently regulated — loaded dice have been recovered from Roman sites
1974Dungeons & Dragons popularises the full polyhedral set, taking the d20 mainstream
TodayPhysical and virtual dice side by side, with online play making rollers standard equipment

The pip arrangement has been stable for a very long time too: opposite faces on a standard d6 always add to seven, so 1 faces 6, 2 faces 5, and 3 faces 4. Pick up any die and check.

Common Misconceptions

  1. "It's due for a six." The gambler's fallacy. A die has no memory — after ten sixes, the next roll is still exactly one in six.
  2. "Rolling harder changes the result." It does not, though it does annoy everyone else at the table.
  3. "Digital dice aren't really random." A well-implemented one is measurably fairer than most physical dice, because it has no manufacturing defects. The numbers above are the evidence.
  4. "Every total on 2d6 is equally likely." Not remotely — a 7 is six times more likely than a 2.
  5. "This die is cursed." Cheap dice genuinely can be biased, but you would need thousands of rolls to demonstrate it. A bad evening is not evidence.
  6. "d100 needs a hundred-sided die." It is normally two d10s — one for tens, one for units. Hundred-sided dice exist, and roll like marbles.

Frequently Asked Questions

Is this dice roller fair?

Yes, and it has been tested. It uses crypto.getRandomValues(), the browser's cryptographic random source. Over 600,000 d6 rolls the chi-square statistic was 2.03 against a threshold of 11.07, and a d20 test over 200,000 rolls gave 18.51 against a threshold of 30.14. Both are comfortably consistent with fair dice.

How does an online dice roller work?

It asks the browser for a cryptographically random number and maps it onto the faces of the die. The whole calculation happens on your device — nothing is sent to a server, and the page works with the internet disconnected once it has loaded.

Can I roll multiple dice at once?

Yes. Set the number of dice and each is rolled independently, with the individual results and the total both shown. You can add a modifier and optionally drop the lowest die, which covers standard tabletop notation such as 3d6+2 or 4d6 drop lowest.

What is a d20?

A twenty-sided die — an icosahedron — best known from Dungeons & Dragons, where it decides most actions. Every face is equally likely at 5%, so a natural 20 and a natural 1 are equally rare. Its average roll is 10.5.

Why is 7 the most common roll on two dice?

Because there are more ways to make it. Six of the 36 possible combinations add to seven, while only one makes a two and one makes a twelve. That is a 16.67% chance of a seven against 2.78% for either extreme — six times more likely — and it shapes the design of Monopoly, Catan, craps and backgammon.

How many sides can a die have?

Physically, the common set runs d4, d6, d8, d10, d12, d20 and d100, though novelty dice with far more faces exist. This roller accepts custom dice up to 1,000 sides, which covers any practical need and a good deal of impractical ones.

Is a virtual die better than a real one?

For fairness, usually yes — a virtual die has no air bubbles, uneven pips or worn corners. Cheap physical dice can be measurably biased. Casino dice are manufactured to tight tolerances and retired regularly for exactly this reason. Real dice do, of course, feel considerably better to throw.

What does 4d6 drop lowest mean?

Roll four six-sided dice, discard the lowest, and add the remaining three. It is the traditional method for generating D&D ability scores. The range is still 3 to 18, but the average rises from 10.5 to 12.24 and the chance of scoring 15 or more more than doubles, from 9.3% to 23.1%.

Is a die "due" for a number after a losing streak?

No — that is the gambler's fallacy. Dice have no memory of previous rolls. After ten sixes in a row, the chance of another six is still exactly one in six. Streaks look meaningful but are simply what randomness produces over enough rolls.

Can teachers use this in class?

Yes, and it works well for it. It is free, needs no account, and hundreds of rolls take seconds — which makes demonstrating the law of large numbers practical in a single lesson. It is also useful for comparing theoretical against experimental probability, and for picking students or groups at random.

What is d100 and do I need a special die?

A d100 gives a number from 1 to 100, normally rolled with two d10s — one read as tens, one as units. Genuine hundred-sided dice exist but roll almost like marbles and take a while to settle. This roller does it in one step.

Do the rolls get saved anywhere?

Only in the roll history shown on the page, which keeps your last fifteen rolls and disappears when you close the tab. Nothing is transmitted to a server or stored between visits.

Roll Away

A dice roller is a simple thing that only has to do one job properly, and the way to know whether it does is to test it rather than assert it. The numbers at the top of this page are that test.

Whether you are playing a campaign, teaching probability, or just lost the dice from a board game some years ago, it will do the job — and unlike the originals, it will not roll under the sofa.

If you need a random number that is not a die face, the random number generator handles any range, and the probability calculator works out odds for events beyond the table above.

For something rather less rigorous, the love calculator is next door and makes no claim to accuracy whatsoever.

🎲 Entertainment

Dice Roller — roll any number of dice, any number of sides (this page) Love Calculator — a bit of fun with two names Random Number Generator — any range, not just dice faces Probability Calculator — work out odds for any event

📋 References & Further Reading

Encyclopaedia Britannica — Dice, history and development The Strong National Museum of Play — Games and play history MDN Web Docs — crypto.getRandomValues() Australian Bureau of Statistics — Understanding statistics